Week 1 Reflection: blendkit blended learning designer

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Week 1 Reflection: blendkit blended learning designer

Brent Wilson (1995), a pioneer in e-learning, has been cautioning online course designers about the downside of a systems approach for the past decade: An environment that is good for learning cannot be fully prepackaged and defined A more flexible approach will open the doors to more possibilities based on learner goals and needs.

I would agree that online course designers have been doing great in allowing learning to take place in different platforms and have widen the horizons of learning. The presence of social learning becomes very real as social media exposure gets widen to many people of different religion and race.

Blended learning doesn’t only have to be planned in a sequential and linear manner, it must also be robust and adaptable to the changing needs of learners. Tools that exist today may not be relevant to tomorrow. Learning designers have to keep in pace with the learning needs and the ever-changing technology that is so prevalent.

McGee and Reis (2012) observe that in blended learning quite often “the process of design is emphasized as one of re-design, implying that those involved in the design process are willing and able to see beyond what has been done in the traditional classroom and re-conceptualize what can be done in multiple delivery modes” (p. 17).

McGee and Reis also provided a perspective of re-looking into classroom learning, and providing different avenues of learning. Learning designers must also be adaptive and receptive to new ideas and opportunites for learning. It can be reinforced through the principles of Universal of Design for Learning, learning can be provided now through different mediums such as social media and many other engaging online tools such as EdPuzzle, Symbaloo,etc.

Learning through a mix of online and classroom requires more effort from the learner. It is not only about concepts that are remembered today and forgotten tomorrow. Learning must also be collected in artefacts, which contributes to the online identity of a learner.

I concluded by reflecting that blended learning is not a one size fits all process, it’s a highly adaptable and robust design that requires patience and understanding towards a system. Engaging learners is a priority, but bearing in mind the educators that provide the tools for learning are also equally important.

Graham, C.R., Henrie, C.R., and Gibbons, A.S. (2014). Developing models and theories for blended learning research, In A. Picciano, C. Dziuban, and C. Graham (Eds.), Blended learning: Research perspectives, volume 2. NY: Routledge.

Wilson, B. G. (1995). Metaphors for instruction: Why we talk about learning environments. Educational Technology, pp. 25–30.

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